How to use this section

Region pages should answer what players need while they are lost: where to buy the map, where to sit, what unlocks the next route, and which exits should be marked for later. The goal is not to sweep every room immediately, but to create a clean loop of map, bench, Stag Station, objective, and return point.

Early and midgame route

OrderRegionMain goalReturn later for
1Forgotten CrossroadsBuy the map, open the Stag Station, learn the bench loop, defeat False KnightHigh exits after Mantis Claw
2GreenpathFind Cornifer, reach Hornet, take Mothwing CloakAcid edges and hidden side rooms
3Fog CanyonPass through, do not force full cleanup earlyLater cleanup with acid-swim access
4Fungal WastesReach Mantis Village and take Mantis ClawMantis Lords after upgrades if needed
5City of TearsFind the Nailsmith, expand shops and midgame routesSoul Sanctum and upper floors
6Crystal PeakPush vertical movement and open new connectionsDark rooms and extra pickups
7Resting GroundsTake Dream Nail and start Essence routingDream Warriors and Seer rewards

Mid and late regions

RegionBest timingTrack carefully
Royal WaterwaysAfter basic health and nail upgradesBenches, acid routes, Dung Defender
Ancient BasinMidgame to late main-route prepKey ability, Palace Grounds, tram link
DeepnestBetter with lantern and more healthBenches, exits, Grubs, Pale Ore
Kingdom’s EdgeMid-late cleanup and progressionHornet 2, Colosseum, Pale Ore
Queen’s GardensAfter stronger movement and combat comfortTraitor Lord, Mask Shard, return route
Howling CliffsCleanup and extra-content setupCharms, Stag route, hidden entrances
The HiveLate collectible areaHiveblood, fragments, enemy routes
The AbyssTrue-ending preparationVoid route, ability requirements, ending flags
White PalaceTrue-ending platforming gateCharm loadout, patience, route memory
GodhomeLate challenge hubBoss unlocks, charm builds, practice order

What each region page needs

FieldPurpose
Map / CorniferAnswers the most common “where is the map” search
BenchReduces death-run frustration
Stag / TramBuilds cross-region navigation
Key abilityTells players whether they should continue now
Later ability gatesMarks rooms to revisit
Must-grab itemsMask Shards, Vessel Fragments, Grubs, Charms, Pale Ore

Live focus guides

GuideProblem solved
Early and midgame map routeWhere to go first, how to reach Mantis Claw and City of Tears
Region cleanup checklistHow to check maps, benches, Stag Stations, gates, and return items
Boss order recommendationsWhich route bosses to fight now and which to delay
Collectible priorityWhich collectible goals matter during route cleanup

Writing rule

The current section covers route overview and cleanup. Future single-region pages should spend less space on lore and more space on decisions: what to do first, where the safe bench is, what ability blocks progress, which item matters now, and how to leave.